A side-on flight-development sandbox built around energy management, long-range shooting, altitude progression, recoverable landings and compressed surface-to-space flight. One aircraft, one expedition, one continuous telemetry record.
Touch and drag vertically to command pitch. Airspeed is energy: dive to build it, then pull up to trade speed for altitude. Near the ground, ground effect helps you float and flare.
Keep one thumb flying. Tap with a second finger to fire, or hold SHOOT for automatic fire. Double-tap + hold the flight thumb to Boost.
The glowing route gates give each run a line to fly. Clean gates build your skill chain and award CR. Missing one breaks the chain, not the run.
Every expedition has three optional objectives. Complete them for bonus CR, score and a stronger end-of-run rating.
Air thins aggressively above 3 km. Near 5 km, aerodynamic authority fades. At 7.5 km you are in game-scale Space, where vacuum control and thruster research matter.
Levels 5, 10 and 15 are visible hardware tiers. Wings, frame braces, capacitor cores, thrusters, landing gear, recovery fields and weapon barrels appear on the aircraft as you develop them.