POWERED WHEEL
The wheel is a true rigid rotating body. MOTOR applies angular torque; only contact friction can convert that rotation into forward motion. Grip, inertia and rolling loss all matter.
A powered wheel against one endless growing wall. The wave keeps getting taller and steeper forever while its travel speed rises much more slowly. Build wheel speed through real rolling contact, jump from the lip, match rim speed for re-entry, and paraglide in front when conditions allow.
The wheel is a true rigid rotating body. MOTOR applies angular torque; only contact friction can convert that rotation into forward motion. Grip, inertia and rolling loss all matter.
While airborne, drag up to add forward wheel spin and drag down to brake/reverse it. Matching rim speed to the local wave tangent makes re-entry cleaner and reduces slip.
This is one wave with no size cap. Height and front-face compression continue increasing for as long as the run survives. Wave travel speed rises on a separate, much slower curve so the challenge increasingly comes from scale, steepness, turbulence and line choice.
Wall Roll, Crest Lock, Lip Launch and Spin-Match Re-entry reward clean rolling and real control. High Flow and long skill chains multiply the result.
JUMP fires along the local surface normal. On return, trajectory alignment and wheel-contact slip are both scored. A properly spun wheel can roll back onto the wall instead of scrubbing speed.
After unlock, a fresh jump with enough speed and clearance makes GLIDE ready. While deployed, the same vertical drag becomes wing pitch: dive for speed, pull for lift, avoid a stall.
Motor RPM is paced around the moving wave instead of letting the wheel rocket away. Before first contact, the motor is deliberately limited so the incoming wall can catch you. Boost adds temporary torque and RPM headroom.
Every system has 30 levels. Later wheels are major performance tiers. Sell the latest upgrade level or sell an old wheel for a discounted refund whenever you want to redirect the build.