THRUST SLED
The sled is a rigid body with five real skid contacts. Hold THRUST to apply force along the chassis. Acceleration controls response; Top Speed controls where thrust fades.
A thrust sled against one endless growing wall. The wave never reaches a size cap: it keeps getting taller and steeper while its travel speed increases much more slowly. Match its pace, trim into the face, launch from the lip, glide in front, and return tangentially.
The sled is a rigid body with five real skid contacts. Hold THRUST to apply force along the chassis. Acceleration controls response; Top Speed controls where thrust fades.
Drag upward anywhere on the playfield to pitch up; drag downward to pitch down. Contact naturally follows the local wall, but your trim changes planing angle, launch attitude and drag.
This is one wave with no size cap. Height and front-face compression continue increasing for as long as the run survives. Wave travel speed rises on a separate, much slower curve so the challenge increasingly comes from scale, steepness, turbulence and line choice.
Wall Carves and Crest Locks trigger while you hold difficult positions cleanly. High Flow and long skill chains multiply everything instead of rewarding passive survival.
JUMP fires along the local surface normal. Launching from WALL or CREST adds skill score. Re-enter close to the surface tangent to preserve the line and earn a clean-return bonus.
After unlock, a fresh jump with enough speed and clearance makes GLIDE ready. While deployed, the same vertical drag becomes wing pitch: dive for speed, pull for lift, avoid a stall.
Primary thrust is tuned around the wave instead of launching the sled far ahead. Vector Boost is temporary recovery power. Getting far in front no longer ends the run; the endless wall keeps growing and slowly gains speed behind you.
Every system has 30 levels. Later sleds are real performance tiers. Sell the latest upgrade level or sell an old sled for a discounted refund if you want to redirect the build.