Small worlds with a physical point of view. Built to be played, not just looked at.
Fire ceramic spheres through a three-dimensional installation. Real rigid bodies, spherical pendulum joints, continuously detected projectiles, and individually colliding convex glass shards. Eighteen chambers with progressive obstacles and layered contact synthesis.
PLAY GLASS//SHIFT II ↗Draw your own circuit. Watch dozens of neural-network particles evolve steering and throttle from raw sensor data, compete for the fastest lap, and inspect every decision. Tunable physics, track width, population, mutation, and network activity.
The original tactile arcade. Twenty-four procedurally generated 2D chambers, breakable glass, and ASMR-style sound synthesis.
The original collection of social browser games. Local play, challenges, and multiplayer experiments.