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CATEGORY 02 / INTERACTIVE WORLDS

games.

Small worlds with a physical point of view. Built to be played, not just looked at.

01
02 / GLASS//SHIFT II · 3D3D RIGID BODIES + GLASS FRACTURE ↗
NOW PLAYING / TRUE 3D PHYSICS

Make it
ring.

Fire ceramic spheres through a three-dimensional installation. Real rigid bodies, spherical pendulum joints, continuously detected projectiles, and individually colliding convex glass shards. Eighteen chambers with progressive obstacles and layered contact synthesis.

THREE.JS / WEBGLRAPIER / WASM18 CHAMBERSREAL 3D FRACTURE
PLAY GLASS//SHIFT II ↗
NEW / MACHINE LEARNING LAB

RAICINGLINE · Neural Racing

Draw your own circuit. Watch dozens of neural-network particles evolve steering and throttle from raw sensor data, compete for the fastest lap, and inspect every decision. Tunable physics, track width, population, mutation, and network activity.

OPEN RAICINGLINE ↗
ORIGINAL EDITION

GLASS//SHIFT · 2D Kinetic Arcade

The original tactile arcade. Twenty-four procedurally generated 2D chambers, breakable glass, and ASMR-style sound synthesis.

PLAY ORIGINAL ↗
ALSO IN THE COLLECTION

HAGCADE · Multiplayer Arcade

The original collection of social browser games. Local play, challenges, and multiplayer experiments.

OPEN HAGCADE ↗